Astro Bacon

WP7 Game “Astro Bacon”

Ever wanted to fling asteroids at space pigs? Well, thanks to Astro Bacon, now you can!

 

Hi all, I’m back and I’ve got a shiny new game to announce. Astro Bacon is a side-scrolling space shooter for windows phone 7 which I have been working on since the end of Summer. The game is now available from the marketplace at: http://windowsphone.com/s?appid=33b0ffdb-1c79-4732-879c-0ff1a5223191 for €0.99. Or if you don’t mind an annoying ad banner in your way you can get it free here: http://windowsphone.com/s?appid=f761a51e-6083-4d61-a458-7a3ce93c4e0c (The ad really does limit screen space though).

Continue reading ‘WP7 Game “Astro Bacon”’

Fluid Title

My Internship at FluidUI

At the start of this Summer I attended the Dublin Web Summit with Ciarán and Carl. It was there that I met the startup company FluidUI, made up of Dave Kearney  and Ian Hannigan. Luckily for me, they were looking for someone to take some work to speed up the development of their product. I took up their offer and got a summer internship out of it.

Continue reading ‘My Internship at FluidUI’

The Flax Project icon

Catch up with the Flax Project – Busy times!

Hey everyone, so it’s been nearly 5 weeks since we last posted. It’s been a crazy 5 weeks and it’s not over just yet. Unfortunately we have neglected to post on the site. So here is a catch up on what myself and Carl have been up to over the last few weeks. Continue reading ‘Catch up with the Flax Project – Busy times!’

Windows Phone 7

WP7 Game Development : A Beginners Guide (XML Specified Content)

Hello again. I am here today to talk about setting up objects in XNA using data read from .XML files. There are a number of ways to achieve this. One of the most popular is to use the built in XML serializer. I will be talking about this in one of my next articles. Today I am going to show you how to use the Content Pipeline to load object properties from an XML file.
Continue reading ‘WP7 Game Development : A Beginners Guide (XML Specified Content)’

Google HQ Dublin

Dublin GTUG – Hackerspaces and the formal education system

Last tuesday night myself and Carl headed up to Dublin for a few meetings, and also got to drop into Google European HQ for the Dublin Google Technologies User Group event. Arriving a little late we got into the start of the talk by Google Dev Advocate, Martin Omander about the new Google Prediction and Storage APIs. Quite an interesting talk and some pretty neat demos with the prediction API.  Continue reading ‘Dublin GTUG – Hackerspaces and the formal education system’

html5logo

Flax HTML5 Game Engine Development Diary Part 11

Well it’s that time again, it’s been just about three weeks since the first iteration of the Flax HTML5 Game Engine 0.1 and as promised we have tried really hard to stick to our time-boxed release system and putting the Agile practices that we learned about in software engineering on our college course at IT Carlow into practice. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 11′

windows phone 7

Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)

Hello all. Keith here again, as promised. Bounce is now available, for free, on Zune marketplace. The current version contains some game-play bugs but an update will fix these in the next few days.

 

This is to be my first article on common problems faced by developers new to WP7. I am by no means an expert but I found that most of the articles and posts relating to the topics I will cover weren’t coherent or were too advanced for a developer new to WP7.
Continue reading ‘Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)’