Posts by Carl Lange

Flax HTML5 Game Engine Development Diary Part 4

First off, I have to apologise. This post is a few days late, and I’m sure that all none of […]

Flax HTML5 Game Engine Development Diary Part 2

As Tim Schafer might say, development is slower than molasses going uphill in January. On crutches. While Ciarán got a […]

How to get hidden, autoplaying audio in html5 on iOS

How to get hidden, autoplaying audio in html5 on iOS

Let me start this with a warning: If you’re making a website and you think autoplaying audio in the background […]

Choice systems and immersion in games

Choice systems and immersion in games

A great many games in the last few years have had choice systems, most based on dialogue choices the player […]

A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit

A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit

At some point in your GWT development, you’ll want to start communicating with a server. Handily, GWT has a lot […]