Posts by Carl Lange
Flax HTML5 Game Engine Development Diary Part 4
First off, I have to apologise. This post is a few days late, and I’m sure that all none of […]
Flax HTML5 Game Engine Development Diary Part 2
As Tim Schafer might say, development is slower than molasses going uphill in January. On crutches. While Ciarán got a […]
How to get hidden, autoplaying audio in html5 on iOS
Let me start this with a warning: If you’re making a website and you think autoplaying audio in the background […]
Choice systems and immersion in games
A great many games in the last few years have had choice systems, most based on dialogue choices the player […]
A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit
At some point in your GWT development, you’ll want to start communicating with a server. Handily, GWT has a lot […]