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Catch up with the Flax Project – Busy times!

Hey everyone, so it’s been nearly 5 weeks since we last posted. It’s been a crazy 5 weeks and it’s not over just yet. Unfortunately we have neglected to post on the site. So here is a catch up on what myself and Carl have been up to over the last few weeks. Continue reading ‘Catch up with the Flax Project – Busy times!’

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Flax HTML5 Game Engine Development Diary Part 11

Well it’s that time again, it’s been just about three weeks since the first iteration of the Flax HTML5 Game Engine 0.1 and as promised we have tried really hard to stick to our time-boxed release system and putting the Agile practices that we learned about in software engineering on our college course at IT Carlow into practice. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 11′

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 10

Well, it’s been a while, hasn’t it? In the time since the last dev diary, we’ve gotten jobs, passed exams (and gotten into the third year of our course), gone to a few conferences and the like, and spent a lot of time, to be honest, not working on the Flax Engine. This is our apology.

 

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Catch up with the Flax Project

Phew, I have to take a breath or two before I get into this article. The last month and a half has been a whirlwind of exciting events, opportunities and work.

Continue reading ‘Catch up with the Flax Project’

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Flax HTML5 Game Engine Development Diary Part 9

So in my last post I promised a video demo of the current development build of the Flax HTML5 Web Game Engine. Well, I have kept my promise, though quite late. Below you can see the video. Unfortunately due to a number of things not much has changed since I went crazy over Christmas coding. The main reason for this is the fact the house got completely flooded over Christmas after the extreme cold caused a pipe in the attic to burst. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 9′

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!

Well, it’s almost Christmas day and I am happy to announce that any followers of the Flax Engine development will soon see the fruits of our labour. In late January I will be putting together a video demo of the Flax Game Engine and Weave, the editor. By the end of February there will be Continue reading ‘Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!’

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 7

So, as Ciarán’s mentioned, we’re back at work on Flax. This is, to put it lightly, a good thing. Neither of us want Flax to turn out like so many other student projects (that is, “we’re making a magical [insert project here], and it’s going to be made of unicorn tears and fairies, if we ever actually do it”). That’s why we armed ourselves with whiteboards and the rationalisation that anything we do outside college would have the same, if not more, weight than whatever it is we’re told to do by the college. Initiative, right?

Continue reading ‘Flax HTML5 Game Engine Development Diary Part 7′