Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!

Well, it’s almost Christmas day and I am happy to announce that any followers of the Flax Engine development will soon see the fruits of our labour. In late January I will be putting together a video demo of the Flax Game Engine and Weave, the editor. By the end of February there will be Continue reading ‘Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!’

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 7

So, as Ciarán’s mentioned, we’re back at work on Flax. This is, to put it lightly, a good thing. Neither of us want Flax to turn out like so many other student projects (that is, “we’re making a magical [insert project here], and it’s going to be made of unicorn tears and fairies, if we ever actually do it”). That’s why we armed ourselves with whiteboards and the rationalisation that anything we do outside college would have the same, if not more, weight than whatever it is we’re told to do by the college. Initiative, right?

Continue reading ‘Flax HTML5 Game Engine Development Diary Part 7′

Google Web Toolkit HTTP

Flax Engine: GWT Asynchronous HTTP communication with PHP back-end

Well here is the first of our successful modular time-boxed tasks which I spoke about earlier this week in Flax HTML5 Game Engine Development Diary Part 6. Earlier this week after I had fixed up a few bugs I committed a completely working build of the Flax Engine. Continue reading ‘Flax Engine: GWT Asynchronous HTTP communication with PHP back-end’

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 6

Welcome to the latest installment of the Flax HTML5 Game Engine Development Diary. Its been over a month since our last diary which, to be honest, I am not happy with, though the life of second year student game developer can be fairly hectic. We received four projects in the last week or two, which comprise of a remake of the lunar lander arcade game in OpenGL due before Christmas Continue reading ‘Flax HTML5 Game Engine Development Diary Part 6′

Google Web ToolKit

Flax engine: GWT event bus implementation

In any software system there is going to be events, such as onComponentLoad, onMouseClick etc. Flax as an engine was based off another engine I had written in C++ using SDL as the graphics API, though it was never really finished and lacked a key element from the start: the ability to create custom events, which objects could listen for. What resulted was code which Continue reading ‘Flax engine: GWT event bus implementation’