Game Closure

Flax Project San Francisco trip to Game Closure

So here’s the story about how Carl and I, ended up in Silicon Valley for 3 weeks last month, at a start-up games company in the valley.
 

Game Closure is a start up HTML5 games company based in Palo Alto, San Francisco. They are developing a JavaScript game SDK which runs on mobile, tablet, and browser devices, and which  allows client/server code-sharing. Continue reading ‘Flax Project San Francisco trip to Game Closure’
html5logo

Flax HTML5 Game Engine Development Diary Part 11

Well it’s that time again, it’s been just about three weeks since the first iteration of the Flax HTML5 Game Engine 0.1 and as promised we have tried really hard to stick to our time-boxed release system and putting the Agile practices that we learned about in software engineering on our college course at IT Carlow into practice. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 11′

Fluid Title

My Internship at FluidUI

At the start of this Summer I attended the Dublin Web Summit with Ciarán and Carl. It was there that I met the startup company FluidUI, made up of Dave Kearney  and Ian Hannigan. Luckily for me, they were looking for someone to take some work to speed up the development of their product. I took up their offer and got a summer internship out of it.

Continue reading ‘My Internship at FluidUI’

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 10

Well, it’s been a while, hasn’t it? In the time since the last dev diary, we’ve gotten jobs, passed exams (and gotten into the third year of our course), gone to a few conferences and the like, and spent a lot of time, to be honest, not working on the Flax Engine. This is our apology.

 

Continue reading ‘Flax HTML5 Game Engine Development Diary Part 10′

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An App In Under Five Hours

The other day on my long train ride from my home and college, I had an idea. I was sick of my fear of missing my stop whenever I was in a train (or even worse, on a bus, because Irish towns look identical), and I thought that it would be handy to have an app that would alarm you when you were near your destination. Then, I proceeded to make it (it’s here if you want to skip reading the post – switch off auto-lock on your phone first). Continue reading ‘An App In Under Five Hours’