Flax engine: GWT event bus implementation
In any software system there is going to be events, such as onComponentLoad, onMouseClick etc. Flax as an engine was based off another engine I had written in C++ using SDL as the graphics API, though it was never really finished and lacked a key element from the start: the ability to create custom events, which objects could listen for. What resulted was code which Continue reading ‘Flax engine: GWT event bus implementation’






