Flax HTML5 Game Engine Development Diary Part 9

So in my last post I promised a video demo of the current development build of the Flax HTML5 Web Game Engine. Well, I have kept my promise, though quite late. Below you can see the video. Unfortunately due to a number of things not much has changed since I went crazy over Christmas coding. The main reason for this is the fact the house got completely flooded over Christmas after the extreme cold caused a pipe in the attic to burst. That plus a heavy work load from college projects has slowed the engines development and the frequency of my posts. That’s basically it for this post; I’ll let the video do the talking for me. In the video, I demo the Weave editor, placing tiles, loading tile-sheets, export/importing maps and the general performance of the engine. To keep update on the engines development follow us on @FlaxProject



About the Author

Ciarán McCann

Flax Project Founder - Ciarán McCann is an extremely passionate and motivated programmer who has been programming for about 4 years now. Currently attending Carlow I.T studying computer games development. He has experience in many different programming languages, markup languages and general technologies. His role in the Flax Project is as a blogger/Web Designer and Flax Engine programmer. Please excuse any bad grammar/spelling, I am a bit on the Dyslexic side. Follow me on Twitter for info on what I am working on.

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3 Comments

  1. Good job guyz! Nice to see your engine is growing!

    • Thanks very much. We haven’t been up to much over the college year. Though we will have an alpha release this summer some time. Thanks for the support

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