Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 7

So, as Ciarán’s mentioned, we’re back at work on Flax. This is, to put it lightly, a good thing. Neither of us want Flax to turn out like so many other student projects (that is, “we’re making a magical [insert project here], and it’s going to be made of unicorn tears and fairies, if we ever actually do it”). That’s why we armed ourselves with whiteboards and the rationalisation that anything we do outside college would have the same, if not more, weight than whatever it is we’re told to do by the college. Initiative, right?

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How to use HTML5 audio tag with GWT

How to use HTML5 audio tag with GWT


In a nutshell, GWT and the html5 audio tag work very well with one another. It’s a rather simple matter to interface with the audio tag through strategic use of JSNI (JavaScriptNativeInterface). Basically, JSNI means that you can get your Javascript all up in your Java. Continue reading ‘How to use HTML5 audio tag with GWT’