Stop-watch

Base64 encoding versus traditional image hosting benchmarks

While testing different methods of loading images for Flax’s tilesystem, I toyed a little bit with images encoded in Base64, rather than loading them from an external location. We ended up not using it, and I’ll explain why. Now with added (preliminary) benchmarks!

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Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark

Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark: Part 2

Well for those of you who read the first post about benchmarking GWT vs JavaScript Part 1 on Linux, Mac, iPhone and a variety of browsers, here is the continuation of that article tested on Windows XP, Android OS, Symbian OS and even a build of Chromium OS. For those of you who didn’t you may wish to read this first Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark Part 1

Continue reading ‘Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark: Part 2′

Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark

Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark

Is JavaScript Generated by Google Web ToolKit faster or slower than hand crafted Javascript?

In short there is no difference, but there is more to the story than that. Below are my findings, and I present them to you in a non-biased fashion and with no guarantee. This benchmark is un-comprehensive and so you will have to forgive me for possible errors. The benchmark has been run on Ubuntu 10.04 and Mac OS X 10.6 using FireFox, Chrome and Safari. It was also tested on the iPhone in Safari the Macintosh browser. (Part Two of the article is here Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark Part 2) Continue reading ‘Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark’