Astro Bacon

WP7 Game “Astro Bacon”

Ever wanted to fling asteroids at space pigs? Well, thanks to Astro Bacon, now you can!

 

Hi all, I’m back and I’ve got a shiny new game to announce. Astro Bacon is a side-scrolling space shooter for windows phone 7 which I have been working on since the end of Summer. The game is now available from the marketplace at: http://windowsphone.com/s?appid=33b0ffdb-1c79-4732-879c-0ff1a5223191 for €0.99. Or if you don’t mind an annoying ad banner in your way you can get it free here: http://windowsphone.com/s?appid=f761a51e-6083-4d61-a458-7a3ce93c4e0c (The ad really does limit screen space though).

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Windows Phone 7

WP7 Game Development : A Beginners Guide (XML Specified Content)

Hello again. I am here today to talk about setting up objects in XNA using data read from .XML files. There are a number of ways to achieve this. One of the most popular is to use the built in XML serializer. I will be talking about this in one of my next articles. Today I am going to show you how to use the Content Pipeline to load object properties from an XML file.
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WP7_Game_Bounce_Title

Windows Phone 7 Game: Bounce

Hello to the Flax community. My name is Keith Cully. I am a student/game developer on the same computer games course as Ciarán and Carl. I was also the other part of the team for the A.C.M. programming contest at U.C.C.
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c# guitar hero clone

A Look Back At My First Proper Game – C# Guitar Hero Clone

So, those of you who read my last post Diary of an Irish Student Game Developer you will know that I am currently building a portfolio website to frame some of my past and current game development projects like College Projects – C++ OpenGL & OGRE 3D, as in 5 months time I will be seeking a 6 month internship in the Games Industry. Continue reading ‘A Look Back At My First Proper Game – C# Guitar Hero Clone’

Dairy of an Irish Game Developer

Diary of an Irish Student Game Developer

So it’s finally the end of the college year, exams are done and dusted, thank god. Second year really did fly by, we were kept busy with many projects such as our OpenGL First Person Shooter,  Ogre 3D Projects and assignments, Software Engineering Agile development projects to name a few. When I wasn’t busy with college work I got to attend some cool events like Continue reading ‘Diary of an Irish Student Game Developer’