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Flax HTML5 Game Engine Development Diary Part 11

Well it’s that time again, it’s been just about three weeks since the first iteration of the Flax HTML5 Game Engine 0.1 and as promised we have tried really hard to stick to our time-boxed release system and putting the Agile practices that we learned about in software engineering on our college course at IT Carlow into practice. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 11′

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!

Well, it’s almost Christmas day and I am happy to announce that any followers of the Flax Engine development will soon see the fruits of our labour. In late January I will be putting together a video demo of the Flax Game Engine and Weave, the editor. By the end of February there will be Continue reading ‘Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!’

HTML5 Canvas

Mandelbrot Set in HTML5 Canvas

As you might know, Benoît Mandelbrot sadly passed away two weeks ago. A great mathematician, he almost single-handedly created a new aspect to mathematics, fractal geometry. Having worked with fractals (using the open-source Apophysis) for several years, I felt I owed something to the man, so I thought I’d make a Mandelbrot set using the canvas tag.

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