Flax Project San Francisco trip to Game Closure
So here’s the story about how Carl and I, ended up in Silicon Valley for 3 weeks last month, at a start-up games company in the valley.

So here’s the story about how Carl and I, ended up in Silicon Valley for 3 weeks last month, at a start-up games company in the valley.
Well it’s that time again, it’s been just about three weeks since the first iteration of the Flax HTML5 Game Engine 0.1 and as promised we have tried really hard to stick to our time-boxed release system and putting the Agile practices that we learned about in software engineering on our college course at IT Carlow into practice. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 11′
Ever wanted to fling asteroids at space pigs? Well, thanks to Astro Bacon, now you can!
Hi all, I’m back and I’ve got a shiny new game to announce. Astro Bacon is a side-scrolling space shooter for windows phone 7 which I have been working on since the end of Summer. The game is now available from the marketplace at: http://windowsphone.com/s?appid=33b0ffdb-1c79-4732-879c-0ff1a5223191 for €0.99. Or if you don’t mind an annoying ad banner in your way you can get it free here: http://windowsphone.com/s?appid=f761a51e-6083-4d61-a458-7a3ce93c4e0c (The ad really does limit screen space though).
Last tuesday night myself and Carl headed up to Dublin for a few meetings, and also got to drop into Google European HQ for the Dublin Google Technologies User Group event. Arriving a little late we got into the start of the talk by Google Dev Advocate, Martin Omander about the new Google Prediction and Storage APIs. Quite an interesting talk and some pretty neat demos with the prediction API. Continue reading ‘Dublin GTUG – Hackerspaces and the formal education system’
Hello all. Keith here again, as promised. Bounce is now available, for free, on Zune marketplace. The current version contains some game-play bugs but an update will fix these in the next few days.
This is to be my first article on common problems faced by developers new to WP7. I am by no means an expert but I found that most of the articles and posts relating to the topics I will cover weren’t coherent or were too advanced for a developer new to WP7.
Continue reading ‘Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)’