Game Closure

Flax Project San Francisco trip to Game Closure

So here’s the story about how Carl and I, ended up in Silicon Valley for 3 weeks last month, at a start-up games company in the valley.
 

Game Closure is a start up HTML5 games company based in Palo Alto, San Francisco. They are developing a JavaScript game SDK which runs on mobile, tablet, and browser devices, and which  allows client/server code-sharing. Continue reading ‘Flax Project San Francisco trip to Game Closure’
Google HQ Dublin

Dublin GTUG – Hackerspaces and the formal education system

Last tuesday night myself and Carl headed up to Dublin for a few meetings, and also got to drop into Google European HQ for the Dublin Google Technologies User Group event. Arriving a little late we got into the start of the talk by Google Dev Advocate, Martin Omander about the new Google Prediction and Storage APIs. Quite an interesting talk and some pretty neat demos with the prediction API.  Continue reading ‘Dublin GTUG – Hackerspaces and the formal education system’

WP7_Game_Bounce_Title

Windows Phone 7 Game: Bounce

Hello to the Flax community. My name is Keith Cully. I am a student/game developer on the same computer games course as Ciarán and Carl. I was also the other part of the team for the A.C.M. programming contest at U.C.C.
Continue reading ‘Windows Phone 7 Game: Bounce’

c# guitar hero clone

A Look Back At My First Proper Game – C# Guitar Hero Clone

So, those of you who read my last post Diary of an Irish Student Game Developer you will know that I am currently building a portfolio website to frame some of my past and current game development projects like College Projects – C++ OpenGL & OGRE 3D, as in 5 months time I will be seeking a 6 month internship in the Games Industry. Continue reading ‘A Look Back At My First Proper Game – C# Guitar Hero Clone’

Dairy of an Irish Game Developer

Diary of an Irish Student Game Developer

So it’s finally the end of the college year, exams are done and dusted, thank god. Second year really did fly by, we were kept busy with many projects such as our OpenGL First Person Shooter,  Ogre 3D Projects and assignments, Software Engineering Agile development projects to name a few. When I wasn’t busy with college work I got to attend some cool events like Continue reading ‘Diary of an Irish Student Game Developer’