Windows Phone 7

WP7 Game Development : A Beginners Guide (XML Specified Content)

Hello again. I am here today to talk about setting up objects in XNA using data read from .XML files. There are a number of ways to achieve this. One of the most popular is to use the built in XML serializer. I will be talking about this in one of my next articles. Today I am going to show you how to use the Content Pipeline to load object properties from an XML file.
Continue reading ‘WP7 Game Development : A Beginners Guide (XML Specified Content)’

windows phone 7

Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)

Hello all. Keith here again, as promised. Bounce is now available, for free, on Zune marketplace. The current version contains some game-play bugs but an update will fix these in the next few days.

 

This is to be my first article on common problems faced by developers new to WP7. I am by no means an expert but I found that most of the articles and posts relating to the topics I will cover weren’t coherent or were too advanced for a developer new to WP7.
Continue reading ‘Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)’

c# guitar hero clone

A Look Back At My First Proper Game – C# Guitar Hero Clone

So, those of you who read my last post Diary of an Irish Student Game Developer you will know that I am currently building a portfolio website to frame some of my past and current game development projects like College Projects – C++ OpenGL & OGRE 3D, as in 5 months time I will be seeking a 6 month internship in the Games Industry. Continue reading ‘A Look Back At My First Proper Game – C# Guitar Hero Clone’

dareToBeDigital

Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 2

When last we saw our heroes… (Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 2 ) We had no Northern Irish team member and no application document with the application deadline looming. Continue reading ‘Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 2′

Balloonist

Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 1.

Hi, my name is Ed Campion from The Weather Factory and I’m the Project Lead (Writer/Designer/Scripter) on The Balloonist, Ireland’s entry to Dare To Be Digital  2011.  I met Carl, Ciaran and James at the Global Games Jam (in which you build a game from design to final build in 48 hours) in Thurles. Over this series of articles, probably 3, I’m going to talk to you about Dare and our experience designing a game, putting together a team, applying to Dare, and then pitching the game  to top industry judges. Continue reading ‘Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 1.’

466px-Yin_yang.svg

On Relativism And Games

This is a post about the psychology and art of games, and we’ll return to your regularly scheduled programming blog shortly.

In almost every game I’ve played, there has been a force of evil. In fact, an overwhelming majority of not just games, but films and books, and stories that we tell our children, and legends of gods and demons, have a simple premise: good versus bad. Humans versus aliens. Allies versus axis. Good people versus bad people.

Now, this goes deep into our roots. Those who share our moral views are with us, they’re the good side. Those who don’t are bad people, the bad side. An over-simplified look at things? Well, bear with me.

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flaxLogo

Flax Project has a new HQ!

The Flax Project is now operating out of the UNUM lab in Carlow Institute of Technology. Thanks to one of our college lecturers, Joseph Kehoe, we have been granted access to this top of the range software development center, so a big thank you to the college and Joe. This week we are busy working on the design document for the Flax Game Engine, and currently Carl is experimenting with the HTML5 audio tag in different browsers and platforms Continue reading ‘Flax Project has a new HQ!’