Windows Phone 7

WP7 Game Development : A Beginners Guide (XML Specified Content)

Hello again. I am here today to talk about setting up objects in XNA using data read from .XML files. There are a number of ways to achieve this. One of the most popular is to use the built in XML serializer. I will be talking about this in one of my next articles. Today I am going to show you how to use the Content Pipeline to load object properties from an XML file.
Continue reading ‘WP7 Game Development : A Beginners Guide (XML Specified Content)’

windows phone 7

Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)

Hello all. Keith here again, as promised. Bounce is now available, for free, on Zune marketplace. The current version contains some game-play bugs but an update will fix these in the next few days.

 

This is to be my first article on common problems faced by developers new to WP7. I am by no means an expert but I found that most of the articles and posts relating to the topics I will cover weren’t coherent or were too advanced for a developer new to WP7.
Continue reading ‘Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)’

c# guitar hero clone

A Look Back At My First Proper Game – C# Guitar Hero Clone

So, those of you who read my last post Diary of an Irish Student Game Developer you will know that I am currently building a portfolio website to frame some of my past and current game development projects like College Projects – C++ OpenGL & OGRE 3D, as in 5 months time I will be seeking a 6 month internship in the Games Industry. Continue reading ‘A Look Back At My First Proper Game – C# Guitar Hero Clone’

dareToBeDigital

Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 2

When last we saw our heroes… (Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 2 ) We had no Northern Irish team member and no application document with the application deadline looming. Continue reading ‘Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 2′

Balloonist

Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 1.

Hi, my name is Ed Campion from The Weather Factory and I’m the Project Lead (Writer/Designer/Scripter) on The Balloonist, Ireland’s entry to Dare To Be Digital  2011.  I met Carl, Ciaran and James at the Global Games Jam (in which you build a game from design to final build in 48 hours) in Thurles. Over this series of articles, probably 3, I’m going to talk to you about Dare and our experience designing a game, putting together a team, applying to Dare, and then pitching the game  to top industry judges. Continue reading ‘Guest Blog: The Weather Factory, Dare To Be Digital 2011 Part 1.’