GWT_JSON_serialization

Flax Engine: GWT client-side JSON serialization and deserialization

During the design document stage of the Flax Game Engine we came up against a wall when trying to communicate information between the engine, the editor and networked clients, so we explored XML and JSON as data formats to communicate the information. Continue reading ‘Flax Engine: GWT client-side JSON serialization and deserialization’

flaxLogo

Flax HTML5 Game Engine Development Diary Part 4

First off, I have to apologise. This post is a few days late, and I’m sure that all none of you who hang on my every word were beginning to froth at the mouth. Anyway, in this dev diary is an explanation of our audio system, because I worked on that this week. First, I’m going to explain how we handle files, because that’s pretty cool too. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 4′

quake Html5 GWT

Flax HTML5 Game Engine Development Diary Part 3

After a weekend of Guinness, rebel songs, and Kildare football banter, I have finally got around to writing last weeks development diary. During the week the first draft of the design document for the Flax Engine was finished, a stage in the development Carl and myself are quite happy to have completed. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 3′

Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark

Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark: Part 2

Well for those of you who read the first post about benchmarking GWT vs JavaScript Part 1 on Linux, Mac, iPhone and a variety of browsers, here is the continuation of that article tested on Windows XP, Android OS, Symbian OS and even a build of Chromium OS. For those of you who didn’t you may wish to read this first Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark Part 1

Continue reading ‘Google Web Toolkit JavaScript Vs hand Crafted JavaScript benchmark: Part 2′

A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit

A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit

At some point in your GWT development, you’ll want to start communicating with a server. Handily, GWT has a lot of stuff built in to help you do this in as easy a way as possible. The GWT RPC framework is very helpful indeed for just this, and this post will show you how to create your RPC services easily. Continue reading ‘A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit’