Windows Phone 7

WP7 Game Development : A Beginners Guide (XML Specified Content)

Hello again. I am here today to talk about setting up objects in XNA using data read from .XML files. There are a number of ways to achieve this. One of the most popular is to use the built in XML serializer. I will be talking about this in one of my next articles. Today I am going to show you how to use the Content Pipeline to load object properties from an XML file.
Continue reading ‘WP7 Game Development : A Beginners Guide (XML Specified Content)’

windows phone 7

Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)

Hello all. Keith here again, as promised. Bounce is now available, for free, on Zune marketplace. The current version contains some game-play bugs but an update will fix these in the next few days.

 

This is to be my first article on common problems faced by developers new to WP7. I am by no means an expert but I found that most of the articles and posts relating to the topics I will cover weren’t coherent or were too advanced for a developer new to WP7.
Continue reading ‘Windows Phone 7 Game Development: A Beginner’s Guide (Accelerometer)’

How to get hidden, autoplaying audio in html5 on iOS

How to get hidden, autoplaying HTML5 audio on iOS (now with added hackiness!)

Let me start this article the same way I started my previous article about this topic: don’t autoplay audio. Autoplaying audio is the worst thing on the web and nobody will visit your site if you play audio without permission. It’s a bad, bad thing and people will hate you for it. Your dog will run away and your best friend will kick you in the face.

Continue reading ‘How to get hidden, autoplaying HTML5 audio on iOS (now with added hackiness!)’

GWT_JSON_serialization

Flax Engine: GWT client-side JSON serialization and deserialization

During the design document stage of the Flax Game Engine we came up against a wall when trying to communicate information between the engine, the editor and networked clients, so we explored XML and JSON as data formats to communicate the information. Continue reading ‘Flax Engine: GWT client-side JSON serialization and deserialization’

How to get hidden, autoplaying audio in html5 on iOS

How to get hidden, autoplaying audio in html5 on iOS

Let me start this with a warning: If you’re making a website and you think autoplaying audio in the background is a great idea, you’re wrong. Very, very wrong.

Autoplaying audio, especially hidden autoplaying audio, is a terrible idea. Continue reading ‘How to get hidden, autoplaying audio in html5 on iOS’

ubuntu_dongle

o2 Broadband E1752 Dongle Working on Ubuntu 10.04

I originally posted this article on my old personal blog around this time last year for Ubuntu 9.1 as I was having problems getting my O2 mobile Broadband E1752 Dongle to work. I certainly upgraded to Ubuntu 10.04, which I had heard solved the problem but I still couldn’t get it to work, so looked up my own old tutorial and it worked. Continue reading ‘o2 Broadband E1752 Dongle Working on Ubuntu 10.04′

A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit

A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit

At some point in your GWT development, you’ll want to start communicating with a server. Handily, GWT has a lot of stuff built in to help you do this in as easy a way as possible. The GWT RPC framework is very helpful indeed for just this, and this post will show you how to create your RPC services easily. Continue reading ‘A tutorial on Remote Procedure Calls (RPCs) in Google Web Toolkit’