WP7 Game Development : A Beginners Guide (XML Specified Content)
Hello again. I am here today to talk about setting up objects in XNA using data read from .XML files. There are a number of ways to achieve this. One of the most popular is to use the built in XML serializer. I will be talking about this in one of my next articles. Today I am going to show you how to use the Content Pipeline to load object properties from an XML file.
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