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Flax HTML5 Game Engine Development Diary Part 11

Well it’s that time again, it’s been just about three weeks since the first iteration of the Flax HTML5 Game Engine 0.1 and as promised we have tried really hard to stick to our time-boxed release system and putting the Agile practices that we learned about in software engineering on our college course at IT Carlow into practice. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 11′

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 10

Well, it’s been a while, hasn’t it? In the time since the last dev diary, we’ve gotten jobs, passed exams (and gotten into the third year of our course), gone to a few conferences and the like, and spent a lot of time, to be honest, not working on the Flax Engine. This is our apology.

 

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Catch up with the Flax Project

Phew, I have to take a breath or two before I get into this article. The last month and a half has been a whirlwind of exciting events, opportunities and work.

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Dublin Web Summit 2011

Last Friday, myself and the rest of the Flax team (Carl Lange and James Kelly) headed up to the largest tech start-up conference in Ireland & the UK, the Dublin Web Summit. The event attracted over 1000 people from around the world, with many great speakers like Marcus Segal from Zynga Continue reading ‘Dublin Web Summit 2011′

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An App In Under Five Hours

The other day on my long train ride from my home and college, I had an idea. I was sick of my fear of missing my stop whenever I was in a train (or even worse, on a bus, because Irish towns look identical), and I thought that it would be handy to have an app that would alarm you when you were near your destination. Then, I proceeded to make it (it’s here if you want to skip reading the post – switch off auto-lock on your phone first). Continue reading ‘An App In Under Five Hours’

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Flax HTML5 Game Engine Development Diary Part 9

So in my last post I promised a video demo of the current development build of the Flax HTML5 Web Game Engine. Well, I have kept my promise, though quite late. Below you can see the video. Unfortunately due to a number of things not much has changed since I went crazy over Christmas coding. The main reason for this is the fact the house got completely flooded over Christmas after the extreme cold caused a pipe in the attic to burst. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 9′

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!

Well, it’s almost Christmas day and I am happy to announce that any followers of the Flax Engine development will soon see the fruits of our labour. In late January I will be putting together a video demo of the Flax Game Engine and Weave, the editor. By the end of February there will be Continue reading ‘Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!’