Flax Project San Francisco trip to Game Closure
So here’s the story about how Carl and I, ended up in Silicon Valley for 3 weeks last month, at a start-up games company in the valley.

So here’s the story about how Carl and I, ended up in Silicon Valley for 3 weeks last month, at a start-up games company in the valley.
Well it’s that time again, it’s been just about three weeks since the first iteration of the Flax HTML5 Game Engine 0.1 and as promised we have tried really hard to stick to our time-boxed release system and putting the Agile practices that we learned about in software engineering on our college course at IT Carlow into practice. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 11′
Well, it’s been a while, hasn’t it? In the time since the last dev diary, we’ve gotten jobs, passed exams (and gotten into the third year of our course), gone to a few conferences and the like, and spent a lot of time, to be honest, not working on the Flax Engine. This is our apology.
Continue reading ‘Flax HTML5 Game Engine Development Diary Part 10′
Phew, I have to take a breath or two before I get into this article. The last month and a half has been a whirlwind of exciting events, opportunities and work.
Last Friday, myself and the rest of the Flax team (Carl Lange and James Kelly) headed up to the largest tech start-up conference in Ireland & the UK, the Dublin Web Summit. The event attracted over 1000 people from around the world, with many great speakers like Marcus Segal from Zynga Continue reading ‘Dublin Web Summit 2011′