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An App In Under Five Hours

The other day on my long train ride from my home and college, I had an idea. I was sick of my fear of missing my stop whenever I was in a train (or even worse, on a bus, because Irish towns look identical), and I thought that it would be handy to have an app that would alarm you when you were near your destination. Then, I proceeded to make it (it’s here if you want to skip reading the post – switch off auto-lock on your phone first). Continue reading ‘An App In Under Five Hours’

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Flax HTML5 Game Engine Development Diary Part 9

So in my last post I promised a video demo of the current development build of the Flax HTML5 Web Game Engine. Well, I have kept my promise, though quite late. Below you can see the video. Unfortunately due to a number of things not much has changed since I went crazy over Christmas coding. The main reason for this is the fact the house got completely flooded over Christmas after the extreme cold caused a pipe in the attic to burst. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 9′

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!

Well, it’s almost Christmas day and I am happy to announce that any followers of the Flax Engine development will soon see the fruits of our labour. In late January I will be putting together a video demo of the Flax Game Engine and Weave, the editor. By the end of February there will be Continue reading ‘Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!’

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Flax Engine: GWT Asynchronous HTTP communication with PHP back-end

Well here is the first of our successful modular time-boxed tasks which I spoke about earlier this week in Flax HTML5 Game Engine Development Diary Part 6. Earlier this week after I had fixed up a few bugs I committed a completely working build of the Flax Engine. Continue reading ‘Flax Engine: GWT Asynchronous HTTP communication with PHP back-end’

Flax HTML5 Game Engine

Flax HTML5 Game Engine Development Diary Part 6

Welcome to the latest installment of the Flax HTML5 Game Engine Development Diary. Its been over a month since our last diary which, to be honest, I am not happy with, though the life of second year student game developer can be fairly hectic. We received four projects in the last week or two, which comprise of a remake of the lunar lander arcade game in OpenGL due before Christmas Continue reading ‘Flax HTML5 Game Engine Development Diary Part 6′