html5

Base64 encoding versus traditional image hosting benchmarks

While testing different methods of loading images for Flax’s tilesystem, I toyed a little bit with images encoded in Base64, […]

Flax HTML5 Game Engine Development Diary Part 5

While sitting in my Software Engineering lecture today about the waterfall development process I couldn’t help but think that the […]

GWT_JSON_serialization

Flax Engine: GWT client-side JSON serialization and deserialization

During the design document stage of the Flax Game Engine we came up against a wall when trying to communicate […]

flaxLogo

Flax HTML5 Game Engine Development Diary Part 4

First off, I have to apologise. This post is a few days late, and I’m sure that all none of […]

quake Html5 GWT

Flax HTML5 Game Engine Development Diary Part 3

After a weekend of Guinness, rebel songs, and Kildare football banter, I have finally got around to writing last weeks […]