html5
Base64 encoding versus traditional image hosting benchmarks
While testing different methods of loading images for Flax’s tilesystem, I toyed a little bit with images encoded in Base64, […]
Flax HTML5 Game Engine Development Diary Part 5
While sitting in my Software Engineering lecture today about the waterfall development process I couldn’t help but think that the […]
Flax Engine: GWT client-side JSON serialization and deserialization
During the design document stage of the Flax Game Engine we came up against a wall when trying to communicate […]
Flax HTML5 Game Engine Development Diary Part 4
First off, I have to apologise. This post is a few days late, and I’m sure that all none of […]
Flax HTML5 Game Engine Development Diary Part 3
After a weekend of Guinness, rebel songs, and Kildare football banter, I have finally got around to writing last weeks […]