Mandelbrot Set in HTML5 Canvas

As you might know, Benoît Mandelbrot sadly passed away two weeks ago. A great mathematician, he almost single-handedly created a […]

Base64 encoding versus traditional image hosting benchmarks

While testing different methods of loading images for Flax’s tilesystem, I toyed a little bit with images encoded in Base64, […]


Flax Engine: GWT client-side JSON serialization and deserialization

During the design document stage of the Flax Game Engine we came up against a wall when trying to communicate […]

quake Html5 GWT

Flax HTML5 Game Engine Development Diary Part 3

After a weekend of Guinness, rebel songs, and Kildare football banter, I have finally got around to writing last weeks […]

UNUM Lab Carlow IT - Whiteboard

Flax HTML5 Game Engine Development Diary Part 1

Well, it’s been almost 3 weeks since we started full time work on our HTML5 game engine, Flax. Some of […]