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Flax HTML5 Game Engine Development Diary Part 9

So in my last post I promised a video demo of the current development build of the Flax HTML5 Web Game Engine. Well, I have kept my promise, though quite late. Below you can see the video. Unfortunately due to a number of things not much has changed since I went crazy over Christmas coding. The main reason for this is the fact the house got completely flooded over Christmas after the extreme cold caused a pipe in the attic to burst. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 9′

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Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!

Well, it’s almost Christmas day and I am happy to announce that any followers of the Flax Engine development will soon see the fruits of our labour. In late January I will be putting together a video demo of the Flax Game Engine and Weave, the editor. By the end of February there will be Continue reading ‘Flax HTML5 Game Engine Development Diary Part 8 : Screenshots!’

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Flax HTML5 Game Engine Development Diary Part 2

As Tim Schafer might say, development is slower than molasses going uphill in January. On crutches. While Ciarán got a million and one things documented in the last few days (see?), I’ve mostly been fighting with the design for Weave. And it seems to have stolen my trousers. Continue reading ‘Flax HTML5 Game Engine Development Diary Part 2′