javascript
Mandelbrot Set in HTML5 Canvas
As you might know, Benoît Mandelbrot sadly passed away two weeks ago. A great mathematician, he almost single-handedly created a […]
Base64 encoding versus traditional image hosting benchmarks
While testing different methods of loading images for Flax’s tilesystem, I toyed a little bit with images encoded in Base64, […]
Flax Engine: GWT client-side JSON serialization and deserialization
During the design document stage of the Flax Game Engine we came up against a wall when trying to communicate […]
Flax HTML5 Game Engine Development Diary Part 3
After a weekend of Guinness, rebel songs, and Kildare football banter, I have finally got around to writing last weeks […]
Flax HTML5 Game Engine Development Diary Part 1
Well, it’s been almost 3 weeks since we started full time work on our HTML5 game engine, Flax. Some of […]